Difference between revisions of "The Gameduino 2"
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{{Literature|device_name=The Gameduino 2|image_link=https://stuff.elvis.science/uploads/accessories/accessory-image-EMQ1s58QtE.jpg|type=Magazine|author=James Bowman|language=English|isbn=978-1-4928-8862-8|publisher=James Bowman (2013)|pages=201|references=https://www.goodreads.com/book/show/21286992-gameduino-2|description= | {{Literature|device_name=The Gameduino 2|image_link=https://stuff.elvis.science/uploads/accessories/accessory-image-EMQ1s58QtE.jpg|type=Magazine|author=James Bowman|language=English|isbn=978-1-4928-8862-8|publisher=James Bowman (2013)|pages=201|references=https://www.goodreads.com/book/show/21286992-gameduino-2|description=The Gameduino 2 turns your Arduino into a hand-held modern gaming system. Touch control, a 3-axis accelerometer, microSD storage for game assets, headphone audio output, and all-new eye-popping graphics on its bright 4.3 inch screen. This comprehensive guide to Gameduino 2 explains how to use the hardware's powerful features to create interactive graphical games.}} |
Latest revision as of 17:48, 1 February 2024
Type | Magazine |
Author | James Bowman |
Language | English |
Publisher | James Bowman (2013) |
ISBN | 978-1-4928-8862-8 |
Pages | 201 |
Book Description
The Gameduino 2 turns your Arduino into a hand-held modern gaming system. Touch control, a 3-axis accelerometer, microSD storage for game assets, headphone audio output, and all-new eye-popping graphics on its bright 4.3 inch screen. This comprehensive guide to Gameduino 2 explains how to use the hardware's powerful features to create interactive graphical games.